
STRANGER THINGS DEAD BY DAYLIGHT SERIES
That’s one of the reasons we have two this time around! Nancy and Steve have been in the series since its debut and have fantastic story arcs. What made you choose them? How did their characters in the series impact their design and their perks in the game?ĭR: There are so many iconic characters in “Stranger Things” that it was hard to decide which should be taken by The Entity. OL: Nancy Wheeler and Steve Harrington are the new survivors included in this Chapter. The Demogorgon also has a secondary attack, a fast and long-range pounce.

When strategically placed, these holes form a network of portals which can be accessed only by the Demogorgon, giving it map control and the element of surprise. “Of the abyss” is a power that allows the Demogorgon to create holes in reality.

It was critical to feature its unique upside-down abilities as well. The goal was to create a character with whom the players would portray a brutal hunting beast. In terms of gameplay, it was essential for us to stay true to the fantasy when incarnating the Demogorgon. Thankfully our animation team was up to the task! What were the challenges you faced in bringing the Demogorgon to life in the game? Can you tell us more about his unique power?ĭR: The Demogorgon is the first non-human monster of Dead by Daylight, and its unique morphology was the biggest challenge we had to face. OL: The Demogorgon who terrorized Hawkins in the first season of the show is joining Dead by Daylight‘s roster of killers. Working on an ongoing series of this magnitude has been invigorating for the team. Furthermore, I think we can all agree in saying “Stranger Things” is a classic in the making. It’s also the first time two unique survivors are in a chapter. The brutal Demogorgon adds a brand-new flavor to the game. What makes this Chapter unique?Ĭreative Director Dave Roberts: The Stranger Things chapter introduces a non-human character, a first in Dead by Daylight.
STRANGER THINGS DEAD BY DAYLIGHT MOVIE
OL: Several iconic movie characters have joined Dead by Daylight since its launch. I talked with Dead by Daylight Creative Director Dave Richard to tells us more about Dead by Daylight: Stranger Things. The new map and characters are carefully designed to integrate the existing lore and 1vs4 gameplay of Dead by Daylight and create new opportunities for terrific jump-scares. The way they’ve realized the different elements of the series in the game feels very authentic and true to the show as a result. We were just talking the same language the whole time. It truly was a very natural and collaborative partnership, myself being a fan of the game prior to our working together and the development team being fans of the series as well. Interactive Producer at Netflix Matthew Denomme: It was a thrill to team up with the folks at Behaviour on this expansive chapter. I’ve asked Interactive Producer at Netflix Matthew Denomme to tell us more about it.īrand Director Olivier Latanicki: What triggered the idea to work with Behaviour on Dead by Daylight: Stranger Things Chapter? The result: The Entity’s Realm is welcoming a Demogorgon, Nancy Wheeler and Steve Harrington while the Hawkins National Laboratory’s Underground Complex is the new killing ground.

We’ve teamed up with Netflix to work on a new map, a new killer and not one but two new survivors from the acclaimed series. New maps and characters are one way to do so and today we’re excited to add a new chapter to our story, and not just any chapter: “Stranger Things.” There are some serious 80s vibes coming to Dead by Daylight: Are you ready to meet new yet familiar faces in your quest to escape the Entity’s World and its nightmares? After more than three years of existence, we’re still looking into new ways to improve and renew our players’ experience while keeping the game exciting and fun.
